Paul W.S. Anderson to write and direct The House of the Dead

Paul W.S. Anderson to write and direct The House of the Dead


Paul W.S. Anderson is set to write and direct a film adaptation of the horror video game The House of the Dead

The House of the Dead Paul W.S. Anderson

A good portion of Paul W.S. Anderson’s filmmaking career has consisted of video game adaptation, with his writing and/or directing credits including Mortal Kombat (1995), Monster Hunter, and six Resident Evil movies. (He also wrote and directed Alien vs. Predator, which wasn’t a video game adaptation, but there was a video game of the concept long before the movie came along.) Now, Deadline reports that Anderson is adding another video game adaptation to his filmography, as he is set to write and direct a film version of the Sega game The House of the Dead. Originally released in 1997, The House of the Dead spawned a franchise that includes several sequels and spin-offs, as well as a remake. Uwe Boll directed a film adaptation back in 2003, and that received a sequel in 2005 that was directed by Michael Hurst.

In the game, players take on the role of AMS agents, a government agency tasked with thwarting the conspiracies of organizations that threaten the world. The title comes from the bureau they work for, because their life expectancies are brief. Anderson will be producing the new film adaptation with his producing partner Jeremy Bolt, Sega’s Toru Nakahara, and Story Kitchen’s Dmitri M. Johnson, Mike Goldberg, and Dan Jevons. Timothy I. Stevenson serves as an executive producer.

Anderson told Deadline, “I’ve loved the video game since the ’90s. Back then I was a big player of video games in arcades, which is how I happened upon Mortal Kombat. And pretty much at the same time, I was also playing a lot of House of the Dead. It’s a title I’ve always loved. The IP has grown in strength, and now it’s really cross-generational. I was one of the original players, but now I have teenage kids who also play. That is the real attraction for me, that you’ve got a cross-generational piece of IP. We’re going to base the movie on House of the Dead 3, and if you know the mythology that is all about family conflict, amidst the action and scares. It’s about a woman, Lisa Rogan, who’s attempting to rescue her father. And it’s also about Daniel Curien, who’s the son of the man who caused this mutant outbreak in the first place and who has to deal with the sins of the father. My approach will be to reflect what this hyper-immersive, kinetic video game is, which is why Zack Snyder took these creatures and made them fast moving. This is a full-on terror ride. It’s different than what we did with Resident Evil, where there were lots of traps and puzzles and things to be figured out. House of the Dead is at heart a light rail shooter game, so it drags you straight into the middle of the action. I’m going to make a movie that mirrors that approach and plays out in real time, dragging the audience straight into the action. It’s not going to be kind of lumbered with a whole bunch of back story that might exclude people who know nothing about House of the Dead. Everyone’s going to be on the same page. Everyone’s going to get sucked straight into the action and learn about the characters and the plot, as they have 90 minutes to basically escape the most extreme haunted house you’ve ever been in.

The “haunted house” he mentions is actually an abandoned research facility that has been overtaken by creatures.

Bolt had this to say about The House of the Dead: “The original director of the video game, Takashi Oda, was very specific and never referred to them as zombies. He called them creatures. Resident Evil, for example, was very clearly based upon the Romero Zombie movies. House of the Dead is something different. These are more like weaponized mutations, these incredible steroid-ed up figures that have chainsaws embedded into their limbs. It all has a very Japanese design aesthetic, related to manga and films like Tetsuo: The Iron Man, where you kind of have bits of metal and technology embedded in human mutated flesh. And these creatures are keenly intelligent, another thing that set House of the Dead apart. They’re not just going to come at you slowly lumbering. They’re coming from the sides, they’re coming from the back. They’re trying to trick you. They’re trying to trap you. And the level of intelligence differs. And they’re all being driven on ultimately by Dr. Curien, whose life force and intelligence lives on, almost like AI. The flesh is dead, but the mind lives on in a character called The Wheel of Fate. And he like all of the great villains from House of the Dead and Creatures, they’re all named after Tarot cards. So the Wheel of Fate, Death, the Magician.

Paul W.S. Anderson’s take on The House of the Dead is expected to be in production by mid-to-late 2025. Are you looking forward to seeing what he does with this video game adaptation? Let us know by leaving a comment below – and check out this concept art while you’re scrolling down:

The House of the Dead Paul W.S. Anderson
The House of the Dead Paul W.S. Anderson
The House of the Dead Paul W.S. Anderson



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